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- on mouseDown
- global gLSpecial
- puppetSprite(11, 1)
- if the optionDown then
- set the memberNum of sprite 11 to 181
- set gLSpecial to "L500"
- else
- set the memberNum of sprite 11 to 179
- set gLSpecial to EMPTY
- end if
- set the ink of sprite 11 to 0
- updateStage()
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- global gLSpecial
- puppetSprite(11, 0)
- if gLSpecial <> "L500" then
- PlayLaugh()
- else
- set name to string(gLSpecial)
- go(1, name)
- end if
- end
-